Forum Archive - Map Changes


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Just starting a thread if anyone wants to jump into a discusion bout a comment of Dr Rick’s for changing the map a bit…

Dr Rick
On another note, I was thinking of modifying the map a little bit if no one has any objections – I just want to move the location of the Sea of Aegis south of where it is now so that it becomes that gulf beneath Atlas’ Breach, and move Atlas’ Breach and Creepingwood north to kind of the center of eastern Adakontos. The Earthspike Mountains will then block off the southeastern portion of the continent. Mainly i’m doing this just because i’m not really happy with the way the Sea of Aegis appears on the map at the moment, and I don’t want to have to redraw the coastline of Adakontos hehe ;) I’ll post the revised map up soon…
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I’ve actually been wondering for a while if it wouldn’t be possible to make the central water that the continent wraps around be the sea of Aegis…

This way the straits of ulysis would be in the west. The cities of the current sea of aegis like Atels, Vesper etc would be around the central water / sea, and this would represent more realistic spread from cepilos / civ ground zero (water first). Might be advantagious to either centralise cepilos or shift it to the straits though to allow regionilisation. The dynamic between atells and tauroth etc can work the same if they have a position similar to greece / konosis in real life. the mature cities lining a peninsula and the big island blocking off that peninsula’s branch of the sea.

A simpler but similar effect version would be to shift the sea of aegis down to connect to the inner water instead of the eastern ocean… If that were to conflict with any future plans for Oblivian reef / continental shift could swap sides (oblivian in the west) so that the straits in western Adakontos were facing reef, or else flip the map so that the straits were in the east…

err don’t know if any of this making sense. they more extreme map changes than you’ve suggested – and I wouldn’t have bothered bringing it up if there was a desire to keep map stat. But as it is it’d be a chance to fill in this sort of story gap we’ve got between Cepilos and third generation city states (we’ve got nothing except nemta around that inland water)...

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Hmm that could work I guess. I was envisaging the Sea of Aegis settlements as being quite some distance from Cepilos and outside it’s immediate area of influence, one of the most recent waves of settlement from the capital. As it is, Ithaka is meant to be a city that sits on both sides of a narrow section of the Straits of Ulyss, so they should be no more than a couple of miles apart I think (although that can be changed too).

I definitely want to have some significant settlements around that huge inner sea from the first stages of colonisation, just haven’t got around to fleshing out anything about it on my part ;D.

As far as shifting the Sea of Aegis so that it connects to the inner sea – well we can do, but i was trying to avoid redrawing any of the coastline of the main continent, because its a bit of a pain frankly haha. The way that draft 2 worked out seemed like a pretty neat solution as far as getting rid of the ugly blot that was the original Sea of Aegis, and fleshing out another area (although it does leave a bit of a gap where the old sea was).

Yeah, honestly I’m fairly pleased with the way draft 2 worked out, just need to work out some details for other areas around the inner sea. Oh and the rest of the continent too I guess :)

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I was thinking that for those jungles and marshes on the western edge of the continent, maybe they are populated by a lizardman (?) civilisation on the rise. Their flavour is maybe kind of Mughal-era India-analogue. Teeming masses of them, strictly organised into castes, with large armies utilising taboo tech and/or tech from offworld traders/Nemta/someone else? There is maybe one or two Cepilotian colonies that have been allowed to survive and trade, but Cepilos has little reliable intelligence on the region?

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As far as the southern branch of the continent (beneath the Glinting Isles) – could be a massive mountain range all the way across, harbouring lots of dragons, rocs and other vicious flying behemoths that swoop out into the inner sea and the outer ocean to snack on hapless targets? Maybe the Nemtans have nefarious plans to subdue these drakes with taboo tech and use them to conquer the world (or at least so many Cepilotians believe)?

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I vaguely remember some talk of having nomadic mongol type peoples to the north, are we still going with that? And if so, shall we chuck them on the big plateau up there? :)

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Also, seeing as the new Dark Sun book is out now, we could just put Athas down in that big empty space east of Cepilos ;P

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Yeah draft 2 looks pretty good then. I like the idea of a teeming cast based lizard man zone too, and the dragon mountains. Think Morrowheim area in the north west was some kind of arid hot or arid cold wasteland with nomadic tribesfolk like mongols or maybe bedouin from what Amovere was saying. Athas might be good to drop into where Ageis was… ;) What about jungle with a high platau / lost land in the center?

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Ok I just uploaded draft 3, with brief concept notes on some areas for consideration..comments?

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can only you edit the map Mr.Dr…? is there going to be anything defining the boundaries of areas like the creepingwood etc…?

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Unless any one else gets a copy of Campaign Cartographer, then yeah only I can modify the map, but if you have a suggestion let me know in this thread and I’ll try to incorporate it..

What do you mean by defining the boundaries? Once we’ve more or less decided on the major regions I’ll do a better map with graphics and so on which will indicate the extent of each region a bit more clearly if that is what you mean..

We don’t need to detail every little bit of the continent, but I think it would be good if we can at least decide on the general geographical features and population type/distribution of Adakontos. If, further down the track, we come up with new ideas for civs/areas, we can always put them on other continents, or in space or on another plane ;D

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that draft 3 looks awesome, the notes esp, give me the feeling gonna enjoy a lot of high heroic / paragon episodes just jorneying around smashing various things / parts of the continent :)

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haha sweet, now we need some names for the new areas..any suggestions?

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What about kadesh, sidon, Sardes, or maybe Punt for the egyption analouge civ’s trading colonies in the north? ;)

Gragom potentiates for lizardmen???

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Haha, yeah..actually Kadeshians does have a bit of ring to it, I can go with that :D

Regarding the lizardmen, I was thinking maybe they’ve been divided into several kingdoms with their own lizardkings for some time, but recently they’ve all been subjugated and united under..um a Marilith maybe? They’ve got the Kali look hehe…we could call their new ruler Shavagupta, and her kingdom the Potentate of Shavagupta?

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Awesome! That sounds like there could be a whole arc of episodes just there :)

We’re should write wiki pages for the new names / details, just to nail in the developments before archiving this thread (not that the discussion finished yet anyway) – Leads me to wonder about reorganising the atlas index a bit but will start a new thread (here) to discuss that…

Back to this convo, I was wondering about where the lizardmen came from – is their adakontos civ from a post ragnarok immigration event? If so where from? another continent or maybe a parallel mortal plane? (could do warcraft style gates invasions etc) What about the egyptian analogue bunch, They seem to be sailors from another continent but are they humies / or human dominated civ? Can we work in egyptian style pantheon (as manifestations of the default panthion / as greater monsters who just act like gods to that civ?) – or would it be better to just go with the egyptian culture / style of gov and buerocracy / tech without reaching straight for the osirs/isis/set stuff like is always done…?

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Lizardmen – dunno, maybe not immigrants at all? They could be descended from a small group of survivors of Ragnarok, who bred rapidly, expanded, and split into several kingdoms while Cepilos was being rebuilt and sending out colonies. Maybe a cabal of lizardmen diabolists summoned the Marilith to aid them against the encroachments of Cepilotian colonists, but weren’t too successful in controlling her?

Kadeshians – we could have the egyptian god-analogues, but rather than having them as actual deities, maybe they are just the leaders or royal family of their civ. They could be powerful necromancer types who are the only actual living creatures in their civ – everyone else is some form of animated corpse slave, some intelligent, others mindless drones (the undead vessels being victims of Ragnarok?). Maybe the Kadeshian undead on Adakontos go about wearing animal head-dresses/masks to try to conceal their nature, or just for ritual purposes?

Oh yeah, I got the new Dark Sun setting book, and it’s pretty damn good ;) I’d be keen to run a campaign eventually hehe

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hmm I just reread what I wrote about the Kadeshians, and it sounds a lot like The Mummy haha. Ah well, screw it..never was that into the ancient Egyptians ;D

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I was thinking it sounded like necros :) May as well leave the ideas out there and see if they get picked up for some eps

Did you guys play last week?

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Na I think we’re putting it on hold while you’re gone, no one has anything to run really anyway..Also, I’m working Thursday nights now, so we may need to change gaming night again (sorry but I need the extra dosh)..oh yeah and just so you know I probably won’t be up for running any episodes until after I get back from Japan in November, but I’m still keen to play any eps anyone wants to run :D

Are you gonna run us through the Neogi Attack ep when you get back Ravek?

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Hehe never apologise for making money :)

I’ll start a thread for a scheduling convo and archive this one, since the initial topic of map version three seems to be resolved

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Forum Archive - Map Changes

An Episodic Life Ravek